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Open world in game
Development_Log Title

Keep tabs on our development progress as they are updated. Sneak peaks into our debut game...

Last updated 31/10/24

TrainingLevel.png
  • Adding hand cuffs, changes to Karma UI interpolation

  • 9 Achievements

  • Separating the Karma and Spirit stats, updates to HUD, updates to Settings UI, limit frame rate

  • Steam Leaderboard

  • Changes to tomb sprint

  • More changes to the UI

  • Added emerald cuffs

  • Shield material and additions to Tomb_Sprints map

  • New UI, Karma debug

  • Karma volume and karma shield

  • Parchments trigger the doors before playing the sounds instead of after finishing the sound

  • New climbing & precision jump assets - updates to Tomb Sprint Level

  • Added global leader board

  • Fixing the packaging and UI problems

  • Training level and sounds on menu

  • Add sliders for sounds in settings

  • Jump pads and hit pads materials can be changed

  • The training button is linked to the training level

  • UI fades in whenever there is a change in one of the stats and then fades out after 3 seconds

  • Additions to training level

  • Start screen changes

October 2024

Demo is LIVE on Steam NOW!!!

  • Gamepad works properly in the menu

  • WE ARE READY FOR STEAM FEST - LET'S GO!!!

  • Lighting Optimization

  • Fixed the spike sound bug

  • Adding collision to Horus

  • Horus added and fixed

  • Adding the rest of the achievements

  • Loss Screen UI

  • Anubis will not change the player's Z velocity, i.e., fall or jump speed

  • On the start screen, the leaderboard includes the players' avatars

  • Fixing the merge bug

  • Glorious Shader overhaul for perf and Lod optimisations to Tomb Level

  • Anubis does not recover the karma

  • Breakable Urn and Bust and Shield now in first room in tomb for integration

  • Shield material and mesh re-work to theme

  • Karma sounds, changes to some exposed settings, tweaked karma volumes and added some in tomb level

  • Added breakable item for karma reduction

  • Updates to Box and floor trigger

  • Lever triggers can be jumped on to activate

  • Alter of incense won't play the interaction animation if player hands are tied

  • Shield's mana cost debug

  • Custom Settings will be saved and loaded, same UI for both levels

  • Shield uses spirit instead of karma

September 2024

Working hard to get a DEMO released in time for Steam Fest (14 Oct)

  • Started work on a NEW level!

  • Jump pads and air pads prevent fall damage

  • Coin assets to project and start screen

  • Fix to some broken parchments

  • Boosted volumes

  • Added parchments and additional access points to tomb level to accommodate the weird air pad bug

  • Added intro video

  • Leader board, wish list and start screen

  • Leaderboard Text and new Text positions on start level

  • Adding:- Instant death height - Weapon toggle sounds - Super Jump - Not enough mana sound

  • Fragment sounds final parchments

  • Completion Times will be saved and displayed

  • Added more options to settings: game difficulty, mouse sensitivity, UI scale

  • Updating the controller input bindings

  • Symbol flasher time penalty

  • Adding the Meta Portal

  • Tomb Level Start scene

  • Fixing bug: random sounds didn't play in the packaged version

  • Added 10 Parchment Tutorials

  • Details to start screen

  • Changes to Start Level

  • Adding the Start Screen and music

  • Fixing the ladder bug, Fixing the background music bug, Fixing the UI text color bug, Dialogue text goes from left to right and hint text starts from middle

  • Music and sound changes - added music tracks

  • Fixing a mouse sensitivity bug

  • Adding in-game menu

  • Adding background music playlist and sound ducking

  • Fixing the looping sound bug and fall damage bug

  • Exposed some of the character stats

  • Using the Sun Disk UI

  • Removing Attenuation Overrides

  • Adding start time, death time deduction penalty, mantling sound, Spike Activation sound, Jump pad order and sound, attenuation for platforms and attaching the sounds to moving platforms properly, using new emerald tablet meshes

  • Huge sound updates to level - doors, platforms, etc

  • Adding Mantle Z Velocity Restriction

  • Adding ladder climbing, lever, Wind Pad, and Parchment default sounds

Screenshot 2024-09-08 201723.png
  • Fragments and emerald tablets can display text and play voice-over sounds; parchments can do the same

  • Sounds and Tomb update

  • Adding more sound variables

  • Fixing inconsistency with air pads

  • Adding sound slots for taking damage and death sounds

  • Adding Sounds to Exposed Settings
    DataAssets: Sprint Breathing Sounds, Jumping Grunts, Light Attack Grunt, Heavy Attack Grunt, Roll Sound

  • Footstep Sounds: Adding three surface types and connecting them to corresponding materials, Supporting different footstep sounds.

  • Update to Tomb Level - Added Emerald Tablet Modules for 7 Variations in Tablets

  • Adding weapon change inputs

  • Adding fall damage, updating the Brazzier

  • The Emerald tablets have cameras attached to them and guide stone cycles through them upon interaction

  • Torch and super jump now drain mana

  • Simplifying the UI

  • Updating Key Bindings for Overlays: Unarmed (1) - Torch (2) - Armour & Sword on Body (3) - Armour & Sword in Hand (4)
Lion statue
  • Parchment system

  • Input updates

  • Updated Tomb Level - Added Trap assets - added BP_Falling_Floor

  • BP_Lootcrates - Updated Static Mesh Library - Mesh Clean out - Changed starting level - added new traps to PhysX level

  • New traps - tidy up and optimisation of mesh assets

  • Material fixes to player girl

  • Added primal girl for female character

  • Changed ladder colliders to box simple for performance and closer representation to mesh

  • Enabling the dynamic jump; now it's linked to the frame rate for consistency

  • Updates to Tomb Level - Added additional jump pad to main room - added Enochian sigil to start room

  • Fixing UI

  • Interaction bug and jump bug fixes

  • New mini-map

  • New toggle order by pressing tab

  • Added new detailed mesh into the Tomb_Level - Added a falling platform blueprint

  • Changing the interaction type of emerald tablets to 'overlap.'

  • Changed Guidestone mesh and broke the blueprint. Changes to Tomb level

  • Vibration puzzle pads can be jumped on

  • Using the new appearance for the Emerald Tablet. Both of them work - Fixing some errors in the trigger blueprint

  • Updates to Tomb Level - new platforms added -

  • Added lion face

  • Added Emerald tablets, Guide Stone, and possible tablet locations

  • ​Raised camera pivot when up-close to fix camera overlap when character's back is close to a wall

  • Adding voice variables to check points

  • Fixed the UI disappearing bug

  • Added the small map

  • Optimisations and additions to Devlevel2024 & Tomb Level

  • Dialogue triggers

  • Updated mini map

  • Fixed lava asset on tomb level

  • Folderized Tomb Roofs for Minimap - Added new assets

  • Spikes reset after 20 seconds

  • Added dust to footsteps and mantling

July - August 2024

Preparing to launch Kick Starter and Steam Page

  • Changes to vib pads in main room - make a sequence

  • Adding 'Shuffle' variable to fragments and Fixing roll's collision bug

  • Fixing the Time-out bug, and fragments Red Error

  • Added spot light to torch

  • Disabling the cast shadow 'On Jump' and 'on Roll'

  • Fixing the extra torch bug (incense )

  • Walking and crouch have to be held not toggled

  • Fixing a few bugs about roll

  • If you hold the sprint button while you are climbing up the ladder, you will sprint when you get off the ladder

  • Adding the new lights to jump pads

  • Adding the new chakra meshes to Emerald Fragments

  • Made Tomb Level Great again

  • Tomb level changes, fixed some shaders and mip map settings and added some fragment circuits

  • Vibration Springs added for the Jump Pads

  • Added a light around the ring of the Jump Pad Button

  • Updates to Emerald Fragments

  • Added new VFX mesh for each frag to be added to the BP

  • Added Planetary Metals and Planetary Metals Glyph

  • Added sigil meshes to the project

  • Created fragment chakra asset to be added to the blueprints

  • Re-imported to fix pivot

  • Updated issues with Emerald Fragment mesh

  • You can pick the emerald fragments in the wrong order, but they will re-spawn 3 seconds after the first wrong pick.

  • New updates to time pick ups

  • Fixing ladder bug

  • Updates to Mercury room

  • Added Mercury to Portal Room

  • Added portal room to Thoth tomb

  • Updated some materials and emerald fragments

  • Updated tomb level - updated emerald fragment assets mesh - updated guide stone mesh - updated assets

  • Tomb level updates - added jump pad circuit to second thoth room - added spline pickups

  • Zoom and stamina drain are re-enabled.

  • Fixing the jump pad's red errors

  • Adding a new kill Z to the player character

  • Adding an instant Kill volume

  • Fixing the break dancing bug (Roll after getting impaled)

  • Ascension Mechanic Jump room added (Beyond most recent Thoth Room)

  • Adding Spline For Time PickUps:"BP_Spline_TimePickUps"

  • Adding TimePickUps: "Bp_TimePickUp"

  • New Thoth Scribe Room on Tomb_Level

  • Updates to levels - Startscreen, Tomb, updates to star sphere and other materials

  • Symbol Flasher update - Alchemical Texture Atlas maps added - updated decal materials with new atlas

  • Updated puzzle logic mat and re-imported symbol flasher with adjusted UVs

  • New level added LVL_Spiral (Wip)

  • Added Pearl Shaders to project - changes to dev and tomb lev

  • Updates for alter of incense

  • Fixed sprint bug

  • Increasing the speed of 'turn in place'

  • Added hieroglyphic textures

  • Additions to tomb level - adjusted UI widget for dialog to fit the UI - added some fonts - changed the parchment mesh

  • Crates break "On Landed" instead of "On Jumped"

  • Added Crate, destructible jump pad​​

April - June 2024

We Continue Cranking

  • Glory to the master - Tree of life symbol design in Bottom Room

  • You can grab the ladder by jumping

  • Added Ghost Shader - Added Fading Platform Shader

  • Unifying interaction input

  • ​Added Room to LVL_Tomb

  • Added Greek Male Textures, and attached Materials

  • Greek male character

  • Disabling climbing the ladder when the character is in mid-air

  • Ladder system

  • Control updates

  • Barrels are now destructible by rolling over them or attacking them

  • Floor trigger

  • Wind pad

  • Added Parchments

  • Lighting fixes and disabled climbing from spin trap so its more ruthless

  • Air pad

  • Trigger for the box and barrels

  • Boxes and barrels can be picked up after being dropped (by pressing "E")

  • Fixed bug: Pressing "F" zooms in

  • Solved Mantling Bug on Floor Collisions

  • Vibration puzzle: Jump pads

  • Updates to DevLevel and Demo Levels - Added Tesla Tower to Crucible level

  • Torch bug fix

  • Spawning a point light when the character holds the torch

  • ​Spin Blade-Trap: Increased the mass, decreased the bounciness, added Blood Spurt particle

  • The character won't be able to mantle when his hands are tied

  • Updated 14 Body Parts - Tidied Edges, Created Meat Shader

  • Optimization to Thoth_Temple

  • Replicated jump and super jump

  • Update DevLevel Trap Doors

  • Triggers can be linked to doors

  • Added Co-op Race Level & Architecture

  • Replaced levers

Slicer trap chopping a player character into pieces.
  • Added incense burner to tomb level

  • Added Trigger/ Interaction Blueprints

  • Added Shiva Model to Tomb Level

  • Vibration Puzzle: Hit Pads

  • Added Skybox to Saturn Sphere & Castle Level

  • Added the Spin Blade Trap

  • Added Liberty Bell

  • Added Lever and Lever housing

  • Added Vibration Puzzles - Launch Pad & Button - Hit Pad and Button, and Input Controller

  • Fixing a small Re-spawn bug

  • Symbol flasher update

  • Re-spawn a new character at the place that you started playing

  • Added puzzle flasher to devlevel

  • Can't climb off ledges when walking or crouching

  • Climb system

Goblin creature in game play

January - March 2024

Summer Derping

  • Greatly improved impale system and added spike trap

  • Smoother super jump

  • Debug: jump on a platform as its moving upward - Super jump

  • 3 attack types: Normal, Fire, Water - Left Ctrl roll - 0.1 second delay before slide

  • Startscreenlevel added LVL_Startsscreen

  • Added locomotion for Archdemon-AI and Orge_AI - Improving Goblin's projectile, Added explosion

  • Enemy: goblin

  • Cleaned up Project Structure - Removed old un-needed files

  • Added Goblin, Ogre and Archdemon

  • Fixed the issue of the camera going through walls

  • Added Hermes SK_Wizard to project

  • Demo levels, mesh and materials

  • Added Saturn Sphere Meshes for EP1

October - December 2023

A Glorious End to 2023

  • Added DEMO Map - Starting Migrating DEMO MAP Mesh & Collisions

  • Bullets are bigger and faster, changed color

  • Improved the BulletHell and Mage AI

  • New Mage animations and effects

  • Queen Marika physics

  • Added new female character: Queen Marika

  • Added new female character: Dark Elf

  • Added new female character: Demon girl

  • Added suggestions for FX on Trail Map

  • New AI: Flying Mage

  • Sword trail

  • Added new level to example maps: trail- Fix up re-directors

  • Add Projectile System

  • Add Attack Sound

  • Fix Knockback Again

  • Key binding debug

  • Improve Knockback Buff

  • Partial Key binding 01

  • Change Crouch to Hold for Slide

  • Fix Buff Duration

  • Add Hit Effect when Damaged

  • Add Handling for Invalid Attack Target

  • Improve Attack and Add Dash, Slide

  • Improve Attack Response with Contingency Handling

  • Fix Attack Heavy

  • Death from orb only shows the skeleton - Orb deals 3 times more damage

  • Added Combo Attacks of all direction

  • Add Combo Attack

  • Orb movement debug

  • Orb spiral movement - small bug fixes

  • Orb resets after killing the player - small bug fixes

  • Dash improvement

  • Add Ethereal Object Type and Buff System

  • Fix Death and Respawn

  • ​Replaced Slide animation

  • Fixed mantling issue

  • Add Guillotine Trap

  • Improve Explode Death for Dynamicity

  • Add Ethereal Trace Channel for Orb

An Orb flying around the player character melting his flesh until he is merely a skeleton crumbling to the ground.
  • ​Fix Death Explode

  • Add Animations and Add Explode Death

  • Fix Plugin Trap Collection

  • Add Ultimate Traps Collection

  • Fix Timeline of Trap

  • Add Blade Spin Trap

  • Animations added

  • Adding Floor spikes Intro Traps Plugin

  • Add Directional Attack to Respond to Switch

  • Gore - Added Impale - Added 14 bouncing pieces - Added Squash - Added head explosion

  • Fix Lever to Trigger by Attack

  • Add Use Camera Rotation to Attack Direction

  • Add Attack Up and Down

  • Add Force Impulse to Dying Ragdoll

An Emerald Tablet with an orb glowing green behind it. A castle in the distance.
  • Shield & Material Tweaks

  • ​Added Shield

  • Added dash

  • Configure Files

  • Added textures and tweaks

  • Added left, right, up, down attacks - improvement to sprint

  • Add Collision to Brazzier

  • Created and added Decal assets to ENV Map

  • Added melee combat locomotion - Moving some files to the developers folder

  • Added new mesh, materials, added world building, changed and added sounds fx

  • Another Fix to Collision of Coin

  • Handle Camera Jittering Handling and Remove Coin Collision Climbable

  • Added sounds and lighting to EnvLookDev Map

  • Added orb AI

  • Laid out Coin Assets in DevMap

  • Coin Animation and Platform Collision Handling

  • Added Coins

  • Added UFO Platform to Dev Map - Added some world building to LookDevEnv

  • Add Coin Item and Improve Naming Convention

  • Added Waterfall Assets to EnvDevMap

  • Update to Devmap & EnvLook Maps

  • Sound for Platform and Door

  • Platform Fixes

  • Final changes to platforms on Dev map

  • Added Emerald Tablet to EnvDevMap

  • Some changes on Dialogues

  • ​Door with Platform to Latch and Some Asset Fixes

  • Finished Collision to meshes in Dev map

  • Updated Dev Map Assets Collision and Pivots

  • Fixed Rotating Circular Platform

  • Fixed Dev Level Assets Pivots

  • Quest Writing & Statemachine config

  • Switch System and Platform System

  • Changes on Dialogue

  • Fixed corrupted reference

  • Simple Find location quest

  • Added Orb and other assets

  • Added Sword, and Switch and associated Textures

  • Added Decals & Decal Asset

  • Added Dialogue system

  • Platform Fixed and Switch Component

  • Added water materials, world building & materials

  • Added VFX fire, Sound, and Materials, Lighting to EnvLookDev Map

  • Platform Bug Fixes and Combat Components

  • Removed Auto-exposure - Adjusted world lighting, and starsphere

  • Added more Mesh and Materials + World Building

  • Started Adding Modular Castle Assets

  • Rotating Platform Fix

  • Added Modular Castle Material

  • World Building, Asset Integration & Material Set-Up

  • Multi Character Response on Platform and Door

  • Platform Replication

  • Changes to ENV Level

  • Tested some function of BP - fixed collision on rotators

  • Fix Player Start and Clean Prints

  • Platform Instances and Play Level

  • World Building in LookDevMap

  • Added Modular Environment Assets & Rock Material

  • Principle Platform and Door

  • UI, Character Add Skirt and Platform WIP

  • Health and Stamina Bar

  • Replace Default Mesh and Animation

  • Fixed Packages and Add Hoplite Package

  • Health and Stamina

  • Fixed broken UV's on a few mesh, made Dev map editor load map

  • Added Dev Map Content

  • Repair Addons

  • Sword and Shield Asset and Animation

  • Actor Component and UI

  • Character and Player

  • First Commit Main

July - September 2024

Let's get this Show on the Road

  • ​Add Restore Inventory of Weapon and Shield

  • Add Defend Collision

  • Add Resistance when Wielding Shield

  • Fix Ragdoll, Respawn and Attack

  • Add Dummy Enemy and Increase Attack by Item

  • Add Damage Hit to Crate and Switch

  • Add Box Life and Attack to Decrease Box Life

  • Add Animation Data Structure

  • Add Hand Combat

  • Enhance Attack Ability

  • Add Crate and Response to Attack

  • Improve Attack Ability

  • Add Attack Ability

  • Add Sweep Start Location

  • Improve Item Equipping Weapon and Shield

  • Improve Item Handling

  • Add Potion Items

  • Add Inventory Component

  • Major Enhancement on Platform

  • ​Improve Platform Detection and Door Performance

  • Enhancement on Platform

  • Add Delay to Lever System

  • Add Delay to Platform System

  • Enhanced Boaz Puzzle

  • Add Rotating Puzzle

  • Add Rotating Switch as Puzzle

  • Added New feature: Bullet Hell

  • Enhance Lever Movement and Reverse

  • Add Reverse Lever Movement

  • Enhance Lever and Switch System

  • Added New feature: Slide

  • Upgrade Switch, Lever and Platform Systems

  • Enhance Switch System

  • Fix Switch for Door

  • Adding new feature: Slice system 03, Press "j" on keyboard to test

  • Adding new feature: Slice system 01

  • Add Composite Application of Platform System

  • Fix Platform System on No Actor Return and Delay Return

  • Update Platform System

  • Add Platform Reference Level

  • Add Focus Bar UI

  • Apply Principle Ability as Subclass to Base Ability

  • Apply Ability Cooldown from Ability System

  • Apply Data Table as Character Designer

  • Add Data Table for Character and Ability

  • Improve Character Interface

  • Enhance Stamina for Sprint and Ability UI

  • Added new feature: hit reaction for all attacks

  • Enhance Health UI and Add Ability UI

  • Add Stamina Circle UI

  • Added new feature: Down Attack will cause an AOE knockback

  • Modify UI by Module Mode

  • Enhance Attribute Knowledge

  • Added melee AI

  • Fixed Dash rotation issue

  • Fix Character Component and Ability

  • Fix Attribute Bonus and Health Regen

  • Apply Attribute

  • Jump Pad and Ability Sound

  • Debug: invisible damage zone and mask

  • Ability Cooldown, Autocast and Damage Modifier

  • Principle and Element Enums

  • Improve Respawn and Add Damage Calculation Pool

  • Added Spawn System and Damage Zone

  • Fixed and Organized Respawn System

  • Added Respawn and Sound Cues

  • Fix Audio on Platform System

  • Added Modular Trees, LOD UPDATES TO ENVMAP

  • Sorting Game Modes and Controllers

  • Dialogue colors changes to show who is the speaker

  • Added Sounds and Fixed some assets

  • Fixed jump issue

  • Changes on UI and sound volume

  • Added sounds and other stuff - weapon attack sounds

  • Updates to Dev map, Env Look map etc

  • Big update to sounds, and to Devmap

  • Added Unreal Sound FX and Nicky FX - Added some Trap Mesh

  • Death Zone and Living State Type

  • ​Added Respawn system - Changed Shield and sword position - Changed Key binding of dash - fixed missing animations for ragdoll getup - changed default overlay and weapons visibility

  • Replaced shield

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